Controls

  ← → or A D — move

  Space / ↑ / W — jump (hold to jump higher, tap for a short hop)

  Esc or P — pause R — restart M — mute

  About

  Rebuilt in September 2026. One level, 35 coins, 2 checkpoints.

  The movement was tuned over several passes: falling is 1.35× faster than rising, you keep 0.1s of coyote time after

  leaving a ledge, and a jump pressed just before landing is remembered. Jump height follows how long you hold the

  button — tap for a short hop, hold for a full jump.

  Every jump in the level was verified with real physics simulation, and all 35 coins are reachable — no coin you can't

  get, no gap you can't clear.

  Tell me what you think — too hard, too easy, want a second level?

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